.Net Framework中委托和事务的编码规范:
委托类型的名称都应当以EventHandler停止。
委托的原型定义:有一个void返回值,并接管两个输入参数:一个Object 类型,一个 EventArgs类型(或持续自EventArgs)。
事务的定名为 委托去掉 EventHandler之后残剩的项目组。
持续自EventArgs的类型应当以EventArgs结尾。
class Fax
{
public Fax(MailManager m)
{
//机关委托的实力,引用SendFax回调办法
//向MailMaager的NewsMail事务挂号回调办法。
m.NewsMail += SendFax;
}
public static void SendFax(object sender, NewMailEventArgs message)
{
Console.WriteLine("SendFax From:{0} ,To:{1} ,Subject:{2}", message.Form,message.To,message.Subject);
}
//履行这个办法,Fax对象将刊出对NewMail事务的存眷。今后不在接管事务的通知。
public void Untier(MailManager mm)
{
mm.NewsMail -= SendFax;
}
}
class Pager
{
public Pager(MailManager m)
{
m.NewsMail += PrintPager;
}
public static void PrintPager(object sender, NewMailEventArgs message)
{
Console.WriteLine("Pager From:{0} ,To:{1} ,Subject:{2}", message.Form, message.To, message.Subject);
}
public void Untier(MailManager mm)
{
mm.NewsMail -= PrintPager;
}
}
class Program
{
static void Main()
{
MailManager mm = new MailManager();
Fax fx = new Fax(mm);
Pager p = new Pager(mm);
mm.SimulateNewMail("XiaoBai", "Blogs", "HelloWord");
p.Untier(mm);
mm.SimulateNewMail("XiaoBai", "Blogs", "HelloWord");
Console.ReadKey();
}
}
//激发事务的对象欲望向接管事务通知的对象传递一些附加信息,这些附加信息须要封装到它本身的类中,
//按照商定,这种类应当从EventArgs派生,并且类名以EventArgs停止
//1.定义类型来容纳所有须要发送给事务通知接管者的附加信息。
class NewMailEventArgs : EventArgs
{
readonly string m_form, m_to, m_subject;
public NewMailEventArgs(string form, string to, string subject)
{
m_form = form;
m_to = to;
m_subject = subject;
}
public string Form { get { return m_form; } }
public string To { get { return m_to; } }
public string Subject { get { return m_subject; } }
}
class MailManager
{
//2.定义事务成员
public event EventHandlerNewsMail;
//3.定义负责激发事务的办法来通知事务的挂号对象。
public virtual void OnNewMail(NewMailEventArgs e)
{
//EventHandlertemp = Interlocked.CompareExchange(ref NewsMail, null, null);
//if (temp != null)
//{
// temp(this, e);
//}
e.Raise(this, ref NewsMail);
}
public void SimulateNewMail(string form, string to, string subject)
{
NewMailEventArgs e = new NewMailEventArgs(form, to, subject);
OnNewMail(e);
}
}
//为了便利,可以定一个扩大办法来封装3的线程安然逻辑。
public static class EventArgExtensions {
public static void Raise(this TEventArgs e,Object sender,ref EventHandler eventDelete) where TEventArgs:EventArgs
{
EventHandlertemp = Interlocked.CompareExchange(ref eventDelete, null, null);
if (temp != null) temp(sender, e);
}
}
事务+= ,-=背后的事:
public event EventHandlerNewsMail
{
add
{
EventHandlerhandler;
EventHandlerhandler2;
EventHandlerhandler3;
bool flag;
handler = this.NewsMail;
Label_0007:
handler2 = handler;
handler3 = (EventHandler) Delegate.Combine(handler2, value);
handler = Interlocked.CompareExchange>(&this.NewsMail, handler3, handler2);
if (((handler == handler2) == 0) != null)
{
goto Label_0007;
}
return;
}
remove
{
EventHandlerhandler;
EventHandlerhandler2;
EventHandlerhandler3;
bool flag;
handler = this.NewsMail;
Label_0007:
handler2 = handler;
handler3 = (EventHandler) Delegate.Remove(handler2, value);
handler = Interlocked.CompareExchange>(&this.NewsMail, handler3, handler2);
if (((handler == handler2) == 0) != null)
{
goto Label_0007;
}
return;
}
}
微信小程序开发
private EventHandlerNewsMail;//即使源码将事务定义为public,委托字段NewMali也始终是private,目标是防止类外的代码不正确的操纵它。
//办法添加对事务的存眷
public void add_NewsMail(EventHandlervalue)
{
//经由过程轮回对CompareExchange的调用,可以以一种线程安然的办法挂号对事务的存眷。
EventHandlerhandler2;
EventHandlernewsMail = this.NewsMail;
do
{
handler2 = newsMail;
EventHandlerhandler3 = (EventHandler ) Delegate.Combine(handler2, value);
newsMail = Interlocked.CompareExchange>(ref this.NewsMail, handler3, handler2);
}
while (newsMail != handler2);
}
//办法刊出对事务的存眷。
public void remove_NewsMail(EventHandlervalue)
{
EventHandlerhandler2;
EventHandlernewsMail = this.NewsMail;
do
{
handler2 = newsMail;
EventHandlerhandler3 = (EventHandler ) Delegate.Remove(handler2, value);
newsMail = Interlocked.CompareExchange>(ref this.NewsMail, handler3, handler2);
}
while (newsMail != handler2);
}
事务属性: add和remove接见器的事务。
class Events : IDrawingObject
{
event EventHandler PreDrawEvent;
event EventHandler IDrawingObject.OnDraw
{
add
{
lock (PreDrawEvent)
{
PreDrawEvent += value;
}
}
remove
{
lock (PreDrawEvent)
{
PreDrawEvent -= value;
}
}
}
}
凡是不须要供给本身的自定义事务接见器。在大多半景象下,应用在声明事务时由编译器主动生成的接见器就足够了。
消化消化
static void Main()
{
//MailManager mm = new MailManager();
//Fax fx = new Fax(mm);
//Pager p = new Pager(mm);
//mm.SimulateNewMail("XiaoBai", 百度排名"Blogs", "HelloWord");
//p.Untier(mm);
//mm.SimulateNewMail("XiaoBai", "Blogs", "HelloWord");
lookManager looker = new lookManager();
ShenZhen shen = new ShenZhen(looker);//添加订阅事务
BeiJing bj = new BeiJing(looker);//添加订阅事务
looker.horn += HeNan.Nothing;//
MessagesArgs stutent = new MessagesArgs() { Massage = "深圳的鸡蛋便宜5毛!其他城市的都涨价1块" };
looker.horn -= HeNan.Nothing;//移除对事务的订阅
looker.horn -= HeNan.Nothing;//试图删除一个从未添加过的办法,不会抛出任何异常警告。Delegate.Remove在内部不做任何工作。
looker.OnHorn(stutent);
Console.ReadKey();
}
}
class MessagesArgs : EventArgs
{
private string massage;
public string Massage
{
get { return massage; }
set { massage = value; }
}
}
class lookManager
{
public event EventHandlerhorn;//为什么委托定义的返回值凡是都为void?尽管并非必须,然则我们发明很多的委托定义返回值都为void,为什么呢?这是因为委托变量可以供多个订阅者注册,若是定义了返回值,那么多个订阅者的办法都邑向公布者返回数值,成果就是后面一个返回的办法值将前面的返回值覆盖掉了
public void OnHorn(MessagesArgs stutens)//事务的本意应当为在事务公布者在其本身的某个行动中触发
{
EventHandlertemp = Interlocked.CompareExchange(ref horn, null, null);
if (temp != null) temp(this, stutens);//触发事务
}
}
class HeNan
{
public static void Nothing(object sender,MessagesArgs args)
{
Console.WriteLine("河南的群众对:{0}默示不关怀!",args.Massage);
}
}
class ShenZhen
{
public ShenZhen(lookManager mm)
{
mm.horn += Happy;
}
public static void Happy(object sender,MessagesArgs args)
{
Console.WriteLine("深圳的很兴奋:{0}", args.Massage);
}
}
class BeiJing
{
public BeiJing(lookManager mm)
{
mm.horn += Sad;
}
public static void Sad(object sender, MessagesArgs args)
{
Console.WriteLine("北京的很尴尬:{0}", args.Massage);
}
}